![]() ![]() Do you have a table of contents for your notebook? No, me neither. I used to keep a list of changes here on the front page, but it quickly got out of date. Hopefully most of it is interesting and/or useful. Attributes Full Body IK Configure Targets and Configure Joints can be used to set up per-joint properties for the IK solver. It's not a manual, it's not official software documentation, quality varies depending on my stress levels at the time of writing. Houdini 19.5 Nodes Geometry nodes Full Body IK geometry node Transfer a motion to a SOP-based skeleton using full-body inverse kinematics algorithm. Use the navigation menu at the top of the page to browse around. Like a real life notebook, it's a little disorganised and messy, you'll find things scribbled in the margins, sketches of ideas, shopping lists etc. ![]() Today the wiki is mostly Houdini notes, but there's stuff about Maya, Nuke, Python, Ffmpeg, lots of other things. Rather than keep it in a paper notebook I've stored it online in a wiki, which you're looking at now. ![]() Over all that time I've kept notes on the CG software I've used. Previously I was at Ryot/Yahoo, before that teaching a masters degree in VFX at the University of Technology Sydney, before that I was supervising and doing VR/FX/Lighting at Animal Logic for a long time, and before that busy in the commercial scene in London for many years. I'm currently Senior Houdini Artist at Google. If you're after something specific, use the menu's across the top of the page. If this is your first time here, head to HoudiniGettingStarted. Some of its procedural features have been in existence since 1987. The procedural tools are used to produce different effects such as complex reflections, animations and particles system. I setup a Patreon page and a Paypal link, just in case you feel like buying me a coffee or beer (or both). Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. Welcome! Use the navigation menu at the top to find the various tutorials and tips. ![]()
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